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How to Set Up a Co-Op Server on Your Insurgency: Sandstorm Server
Insurgency: SandstormInsurgency: SandstormSet Up Co-Op Server

How to Set Up a Co-Op Server on Your Insurgency: Sandstorm Server

Set up a co-op server on an Insurgency: Sandstorm server

2 min read
Jun 23, 2026

In co-op mode (e.g. Checkpoint) you play together with other players against AI enemies. To do this you set a co-op scenario and adjust the bot and mode settings in Game.ini.

Step 1: Set the co-op scenario

  1. Open dashboard
    Open the dashboard of your server and navigate to the Settings.

  2. Set scenario and map
    In the Scenario Name field, enter a checkpoint scenario, e.g.:

    Scenario_Refinery_Checkpoint_Security
    

    Set the matching map in the Map field (here Refinery). A full list can be found in Change Scenario.

Step 2: Adjust the co-op settings

  1. Stop the server
    Stop your server via the dashboard.

  2. Connect via SFTP
    Connect to your server via SFTP.

  3. Open Game.ini
    The Game.ini file is located in the Insurgency/Saved/Config/LinuxServer/ directory. Open it.

  4. Add the co-op settings
    Add the following section and adjust the values:

    [/Script/Insurgency.INSCoopMode]
    AIDifficulty=1
    bUseVehicleInsertion=True
    MinimumEnemies=5
    MaximumEnemies=40
    bBots=True
    FriendlyBotQuota=8
    MaxPlayersToScaleEnemyCount=8
    
    Setting Default Description
    AIDifficulty 1 AI difficulty from easy (0) to hard (1)
    bUseVehicleInsertion True Enemies arrive by vehicle
    MinimumEnemies 5 Minimum number of enemy bots
    MaximumEnemies 40 Maximum number of enemy bots
    bBots True Enables AI bots in co-op mode
    FriendlyBotQuota 8 Fills the player team with bots
    MaxPlayersToScaleEnemyCount 8 Scales the enemy count to the player/bot count
  5. Adjust checkpoint settings (optional)
    For the Checkpoint mode you can additionally use the following section:

    [/Script/Insurgency.INSCheckpointGameMode]
    DefendTimer=90
    DefendTimerFinal=180
    RetreatTimer=10
    RespawnDPR=0.1
    RespawnDelay=20
    PostCaptureRushTimer=30
    bForceSoloWaves=True
    
    Setting Default Description
    DefendTimer 90 Time to defend against the counterattack
    DefendTimerFinal 180 Extension of the counterattack on the final point
    RetreatTimer 10 Time before bots retreat after a counterattack
    RespawnDPR 0.1 "Dead player ratio" before the bot team respawns
    RespawnDelay 20 Bot respawn delay
    PostCaptureRushTimer 30 Time bots rush the cache after destruction
    bForceSoloWaves True Enables the reinforcement waves system from local play
  6. Start the server
    Save the file and start your server.

Written byEmeraldHost Team
Last updated on Jun 23, 2026 Edit on GitHub

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