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How to Configure Item Loss on Death on a Hytale Server
HytaleHytaleItem Loss on Death

How to Configure Item Loss on Death on a Hytale Server

Configure item loss on death on a Hytale server

3 min read
Jan 15, 2026

You can configure whether and how many items players lose when they die. This setting is configured per world.

By default, every world uses the Default gameplay rules (setting "GameplayConfig": "Default"). With these rules, players drop 50% of each item stack at the place of death, but at least one item. This only applies to items that can be dropped on death, for example ingredients, ores and food. Weapons, armor, tools and blocks like stone or wood stay in the inventory. In addition, the durability of the items drops by 10%.

How to Configure Item Loss

  1. Stop the Server
    Stop your server via the dashboard.

  2. Open the World Configuration
    Connect to your server via SFTP and navigate to:

    /universe/worlds/<worldname>/config.json
    

    Replace <worldname> with the name of your world (e.g., default).

  3. Add Death Block
    Find the "GameplayConfig" line and add the Death block below it:

    "Death": {
      "RespawnController": {
        "Type": "HomeOrSpawnPoint"
      },
      "ItemsLossMode": "None",
      "ItemsAmountLossPercentage": 0.0,
      "ItemsDurabilityLossPercentage": 0.0
    }
    

    Since more settings follow, the line "GameplayConfig": "Default", must end with a comma, and there must also be a comma after the last closing bracket } of the Death block.

  4. Start the Server
    Start your server for the changes to take effect.

Available Settings

Setting Description
RespawnController Where players reappear after death: "HomeOrSpawnPoint" = the player's own respawn point, otherwise the world spawn point (default), "WorldSpawnPoint" = always at the world spawn point
ItemsLossMode "None" = keep items, "All" = drop all items, "Configured" = use the percentage from ItemsAmountLossPercentage
ItemsAmountLossPercentage Percentage of each item stack dropped on death (0.0-100.0). With any value above 0.0, at least one item per stack is dropped. Only applies with "Configured" and only to items that can be dropped on death (e.g., ingredients, ores, food)
ItemsDurabilityLossPercentage Percentage of durability items lose on death (0.0-100.0). Applies in every mode

Examples

Keep all items (relaxed):

"Death": {
  "RespawnController": {
    "Type": "HomeOrSpawnPoint"
  },
  "ItemsLossMode": "None",
  "ItemsAmountLossPercentage": 0.0,
  "ItemsDurabilityLossPercentage": 0.0
}

Lose all items (hardcore):

"Death": {
  "RespawnController": {
    "Type": "HomeOrSpawnPoint"
  },
  "ItemsLossMode": "All",
  "ItemsAmountLossPercentage": 100.0,
  "ItemsDurabilityLossPercentage": 0.0
}

Lose 50% of items (balanced):

"Death": {
  "RespawnController": {
    "Type": "HomeOrSpawnPoint"
  },
  "ItemsLossMode": "Configured",
  "ItemsAmountLossPercentage": 50.0,
  "ItemsDurabilityLossPercentage": 25.0
}
Written byEmeraldHost Team
Last updated on Sep 27, 2026 Edit on GitHub

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