The complete save of a PixARK server lives in the Saved folder. To transfer a save, you download this folder from one server and upload it to your server.
Check first
A foreign save only loads if it matches the configuration of your server:
| Requirement | Explanation |
|---|---|
| Same map | The save has to come from the same map your server starts. If your server starts a different map, the save will not be loaded. |
| Same world name | PixARK stores the world under the world name defined at server start. If the save comes from a provider that used a different world name, your server will not find it and generates a new world instead. |
Upload the savegame
-
Create a backup
Create a backup of your server or download the existing state: Download Savegame. That way you can always go back. -
Stop the server
Stop your server via the dashboard. While the server is running it constantly writes to the save and will overwrite your files. -
Connect via SFTP
Connect to your server via SFTP. -
Open the directory
Navigate to the following directory:/ShooterGame/ -
Move the old save aside
Rename the existingSavedfolder, for example toSaved_old. This way no leftovers of the old state remain that could mix with the new one – and you can go back if needed. -
Upload the savegame
Upload theSavedfolder of the other server so that it ends up at the following path again:/ShooterGame/Saved/ -
Start the server
Start your server. The new save is now loaded.
