Voyagers of Nera has no world name in the configuration. Which world is loaded is decided solely by the folder placed inside PersistedData. A savegame is always a complete folder named after the server ID – not a single file.
Find your local savegame
You only need this section if you want to transfer a savegame from your own PC. If the savegame comes from another server, you already have the folder from Download Savegame.
-
Open the savegame folder
PressWindows key + R, enter the following path and confirm with Enter:%localappdata%\BoatGame\Saved\PersistedData\nera -
Choose the right folder
Inside you find one folder per world, each named after its server ID. Choose the folder of the savegame you want to transfer – you need the complete folder including its contents.
Upload the savegame
-
Stop the server
Stop your server via the dashboard. While the server is running it writes to the save files itself. -
Connect via SFTP
Connect to your server via SFTP. -
Open the directory
Change to the following directory:/BoatGame/Saved/PersistedData/ -
Remove the current savegame
Delete the existing folder with the random string in its name. That is the world your server generated itself on the first start. -
Upload the savegame
Upload your complete savegame folder with all of its files into this directory. -
Start the server
Start your server. On startup it now loads your uploaded savegame.
