Eco comes with its own mod system. Mods are installed on the server only – your fellow players do not have to download anything, the client receives everything it needs from the server when joining.
Download mods
The official platform for Eco mods is mod.io.
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Open mod.io
Go to mod.io/g/eco and pick the mod you want. -
Check the version
Make sure the mod matches the version of your server. After a game update, older mods can cause errors or prevent the server from starting. -
Download the mod
Download the mod. Usually you get a ZIP file containing one or more.dllfiles and possibly its own configuration files. -
Read the mod instructions
Have a look at the mod description. It tells you which folder the files belong in and whether the mod requires other mods.
Upload the mods
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Stop the server
Stop your server via the dashboard. -
Connect via SFTP
Connect to your server via SFTP. -
Extract the mod
Extract the downloaded ZIP file on your PC. You upload the extracted files – a ZIP file is not processed by the server. -
Upload the files
Upload the files into the following directory:/Mods/ -
Start the server
Start your server. The mods are loaded on startup.
Remove mods
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Stop the server
Stop your server via the dashboard. -
Delete the files
Delete the files or the folder of the mod from/Mods/. -
Start the server
Restart your server so the mod is unloaded completely.
Control mods through the configuration
The file /Configs/ModKit.eco defines how the server handles mods:
| Setting | Meaning |
|---|---|
WhitelistEnabled |
Defines whether only selected mods are loaded. If the option is disabled, the server loads all available mods |
Whitelist |
List of .dll file names that should be loaded |
SubscribedMods |
List of mod.io mod ids this server is subscribed to |
MaxNumberOfDownloadRequests |
How many clients may download mods at the same time |
