The save of an Eco server consists of two files located in the folder /Storage/ that always belong together:
| File | Content |
|---|---|
Game.db |
Database containing the world and all objects |
Game.eco |
State of the world, including players, economy and laws |
Find your local savegame
If you want to move over a world you hosted yourself, you can find the files in the installation folder of the game:
…\Eco\Eco_Data\Server\Storage
It contains a .db and an .eco file as well. You need both of them for the upload.
Upload the savegame
-
Stop the server
Stop your server via the dashboard. While the server is running it constantly writes to the save. -
Connect via SFTP
Connect to your server via SFTP. -
Open the directory
Navigate to the following directory:/Storage/ -
Secure the old files
Download the existing filesGame.dbandGame.ecoor create a backup in case you want to switch back later. Delete them afterwards. -
Upload the new files
Upload both of your save files into the same directory. -
Rename the files
Rename the files exactly like this:Game.db Game.eco -
Start the server
Start your server. The uploaded save is now loaded.
Reset the world
If you want to start with a freshly generated world, remove the existing save:
-
Stop the server
Stop your server via the dashboard. -
Create a backup
Secure the current state in case you need it again – see Create backup. -
Remove the save
Delete the filesGame.dbandGame.ecoin the directory/Storage/. Alternatively you can rename them, for example toGame.db.oldandGame.eco.old. -
Start the server
Start your server. Generating the world can take a few minutes on the first start.
Further save settings
The file /Configs/Storage.eco controls how and where the save is stored:
| Setting | Meaning |
|---|---|
SaveName |
Name of the save file that is loaded on startup |
StorageDirectory |
Folder the saves are placed in |
SaveFrequency |
How often the server writes to disk, in seconds |
NewGameTemplate |
File a new world is created from. If nothing is entered, the world is generated |
