Mindustry distinguishes two kinds of extensions, and both go into the same folder:
| Type | Effect |
|---|---|
| Mod | Adds content such as blocks, units or items. Must be installed on the server and on every player's client. |
| Plugin | Runs on the server only, usually for extra commands or game modes. Players do not need it. |
Obtain the mod file
-
Choose a mod
Look for the mod you want in the in-game mod browser or on the mod author's page. -
Download the file
Your server accepts the following formats:Format Note .jarTypical for Java mods and plugins .zipTypical for mods built with JSON or HJSON Extracted folder Must directly contain a mod.json,mod.hjson,plugin.jsonorplugin.hjson -
Check the version
Make sure the mod matches the game version of your server. Mods built for a different version can prevent the server from starting.
Upload the mod
-
Stop the server
Stop your server via the dashboard. -
Connect via SFTP
Connect to your server via SFTP. -
Open the mods folder
Change into the following directory:/config/mods/ -
Upload the file
Upload the file directly into this folder. -
Start the server
Start your server via the dashboard. Changes in the mods folder are only read on server start – there is no command to reload mods. -
Check the mods
Open the console in the dashboard and enter:modsThe server lists all loaded mods with version and status and finally prints the mod directory it uses. For details about a single mod use:
mod <name>
Mods on the players' side
That is why every player installs the mods themselves – through the in-game mod browser or manually in the mod menu. There is no download from the server.
Plugins
Plugins are Java extensions that only run on servers. They typically add new commands or game modes and can be recognised by their meta file plugin.json or plugin.hjson.
Remove mods
-
Stop the server
Stop your server via the dashboard. -
Delete the file
Delete the corresponding file from the/config/mods/folder. -
Start the server
Start your server again.
