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How to Add Mods to Your Soldat Server
SoldatSoldatAdd Mods

How to Add Mods to Your Soldat Server

Add mods, custom maps and scripts to a Soldat server

5 min read
Jul 30, 2026

Soldat has two completely different kinds of mods. Classic mods – different gostek graphics, weapon images, sounds and menus – are purely client-side: they live in the Soldat folder on the player's PC and are loaded there through a launch parameter. They do not belong on your server.

On the server side you extend your game in three ways:

  • Custom maps that the server transfers to players automatically
  • Server scripting (ScriptCore 3) for custom game rules and management features
  • Mod packages (.smod) – this option only exists on OpenSoldat

Add custom maps

Maps are the most practical way to give your server its own character. They come as .pms files.

  1. Download the map
    Download the map you want. You need the .pms file.

  2. Stop the server
    Stop your server via the dashboard.

  3. Upload the map
    Upload the .pms file into the maps folder of your server via SFTP. On OpenSoldat that is the folder maps/.

  4. Add the map to the rotation
    Open the file mapslist.txt in the main directory of your server and add the map – one map per line:

    ctf_Ash
    ctf_Laos
    ctf_Run
    
  5. Start the server
    Save the file and start your server.

Manage maps while the server is running

As a logged-in admin you can also adjust the rotation in the game:

Command Description
/addmap <MapName> Add a map to the running rotation
/delmap <MapName> Remove a map from the rotation
/map <MapName> Switch to a specific map immediately
/nextmap Switch to the next map
/restart Restart the current round

Transfer maps to players automatically

So your friends do not have to install your custom maps themselves, the server sends them on join.

  1. Stop the server
    Stop your server via the dashboard.

  2. Set the option
    Classic server – in the [NETWORK] section of soldat.ini:

    Allow_Download=1
    

    OpenSoldat – in configs/server.cfg:

    set net_allowdownload 1
    set fileserver_enable 1
    
  3. Start the server
    Save the file and start your server.

Enable server scripting

The actual mod system for Soldat servers is server-side scripting (ScriptCore 3). It lets you build custom game modes, statistics, automation and management commands.

  1. Stop the server
    Stop your server via the dashboard.

  2. Turn scripting on
    Classic server – in the [NETWORK] section of server.ini:

    Scripting=1
    

    OpenSoldat – in configs/server.cfg. Scripting is enabled there out of the box, so this entry is just a double check:

    set sc_enable 1
    
  3. Upload the script
    Upload your script into its own subfolder via SFTP:

    scripts/<ScriptName>/
    
  4. Create the configuration file
    Create the file sc3.cfg inside the script folder:

    [Config]
    Name=MyScript
    MainFile=main.pas
    Sandboxed=2
    
  5. Start the server
    Start your server and check the server console to see whether the script compiled without errors.

Options in sc3.cfg

Option Meaning
Name Mandatory, at most 20 characters – appears in all console output for this script
MainFile Entry file of the script, main.pas by default
Debug Enables additional debug output
Sandboxed File access of the script: 0 the whole drive, 1 the server folder, 2 only the script's own data (default)
AllowDlls Allows the script to load external libraries
AllowIniEdit Allows the script to read and write soldat.ini and server.ini – only works with Sandboxed=1
Gamemod Marks the server as a gamemod server in the lobby list
Legacy Compatibility mode for older scripts (ScriptCore 2)

The file also supports the sections [SearchPaths] and [Defines].

Mod packages on OpenSoldat

Only OpenSoldat can load a mod package on the server side. Mods come as .smod files there.

  1. Stop the server
    Stop your server via the dashboard.

  2. Upload the mod
    Upload the .smod file into the folder mods/ via SFTP.

  3. Enter the mod
    In configs/server.cfg, enter the file name without the .smod extension:

    set fs_mod MyMod
    
  4. Start the server
    Save the file and start your server.

What does not belong on the server

Written byEmeraldHost Team
Last updated on Jul 30, 2026 Edit on GitHub

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