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How to Add Mods to Your Space Engineers Server

How to Add Mods to Your Space Engineers Server

Add mods from the Steam Workshop or mod.io to a Space Engineers server

3 min read
Jul 8, 2026

You can add mods from the Steam Workshop or from mod.io to your server to add blocks, vehicles, gameplay mechanics and more. Mods are added by their ID in your world's config file – the server downloads them automatically on startup. You do not need to upload any mod files manually.

Steam Workshop or mod.io?

Which mod service you can use depends on whether crossplay is enabled on your server:

Server Mod service PublishedServiceName
Without crossplay Steam Workshop or mod.io Steam or mod.io
With crossplay mod.io only mod.io

Without crossplay, you can mix mods from both services in the same mod list.

Find the mod ID

Steam Workshop

  1. Open the mod in the Steam Workshop
    Open the Steam Workshop for Space Engineers and go to the mod you want.

  2. Copy the ID from the URL
    The Workshop ID is the number at the end of the URL after ?id=:

    https://steamcommunity.com/sharedfiles/filedetails/?id=123456789
    

    The ID here is 123456789.

mod.io

  1. Open the mod on mod.io
    Open mod.io for Space Engineers and go to the mod you want.

  2. Copy the ID from the sidebar
    The mod.io ID is shown in the mod's right sidebar under ID, for example 1234567. Use the copy icon next to it to copy it.

Add the mods

  1. Stop the server
    Stop your server via the dashboard.

  2. Connect via SFTP
    Connect to your server via SFTP, or use the file browser in the dashboard.

  3. Open the config file
    In your world folder /config/Saves/World/ open the file Sandbox_config.sbc.

  4. Insert the mod list
    Look for the <Mods> block (on a new world it reads <Mods />) and add one <ModItem> per mod. Replace the example IDs with the IDs of your mods.

    Mods from the Steam Workshop:

    <Mods>
      <ModItem FriendlyName="First Mod">
        <Name>123456789.sbm</Name>
        <PublishedFileId>123456789</PublishedFileId>
        <PublishedServiceName>Steam</PublishedServiceName>
      </ModItem>
      <ModItem FriendlyName="Second Mod">
        <Name>987654321.sbm</Name>
        <PublishedFileId>987654321</PublishedFileId>
        <PublishedServiceName>Steam</PublishedServiceName>
      </ModItem>
    </Mods>
    

    Mods from mod.io:

    <Mods>
      <ModItem FriendlyName="First Mod">
        <Name>1234567.sbm</Name>
        <PublishedFileId>1234567</PublishedFileId>
        <PublishedServiceName>mod.io</PublishedServiceName>
      </ModItem>
      <ModItem FriendlyName="Second Mod">
        <Name>7654321.sbm</Name>
        <PublishedFileId>7654321</PublishedFileId>
        <PublishedServiceName>mod.io</PublishedServiceName>
      </ModItem>
    </Mods>
    
    • <Name> is the ID with the .sbm extension.
    • <PublishedFileId> is the bare ID without an extension.
    • <PublishedServiceName> sets the mod service: Steam for the Steam Workshop, mod.io for mod.io. Mind the exact spelling – if the entry is missing, a server without crossplay looks for the mod in the Steam Workshop.
    • FriendlyName is optional and is only a display name.
  5. Start the server
    Save the file and start your server. On startup the server downloads the mods automatically from the Steam Workshop or mod.io – you can watch the progress in the server console.

Written byEmeraldHost Team
Last updated on Sep 27, 2026 Edit on GitHub

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