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How to Add a Savegame to Your The Forest Server
The ForestThe ForestAdd Savegame

How to Add a Savegame to Your The Forest Server

Add a savegame to a The Forest server

3 min read
Jul 30, 2026

The Forest has no world name, it uses five fixed save slots (1 to 5) instead. A savegame is always a complete folder named Slot1 to Slot5 – not a single file. You upload that folder with all of its contents to your server and then set which slot should be loaded.

Find your local savegame

  1. Open the savegame folder
    Press Windows key + R, enter the following path and confirm with Enter:

    %userprofile%\AppData\LocalLow\SKS\TheForest
    
  2. Choose the right subfolder
    Open the folder whose name is a long sequence of numbers – that is your SteamID64. Inside it, switch to the Multiplayer folder.

  3. Select the slot folder
    Inside you find the folders Slot1 to Slot5. Choose the folder of the savegame you want to transfer – you need the complete folder including its contents.

Upload the savegame

  1. Stop the server
    Stop your server via the dashboard. While the server is running it writes to the save files itself.

  2. Connect via SFTP
    Connect to your server via SFTP.

  3. Open the directory
    Change to the following directory:

    /TheForestDedicatedServer_Data/Multiplayer/
    
  4. Upload the slot folder
    Upload the complete folder Slot1 (or Slot2 to Slot5) with all of its files into this directory. If a folder with the same name already exists there, delete it first or rename your uploaded folder to a free slot number.

  5. Set the slot in the configuration
    Open the following file:

    /TheForestDedicatedServer_Data/forest/config/config.cfg
    

    Enter the number of the slot you uploaded:

    slot 1
    
  6. Set Init Type to Continue
    Open the dashboard, switch to the Settings and change the Init Type field from New to Continue.

  7. Start the server
    Save all changes and start your server. On startup it now loads your uploaded savegame.

Written byEmeraldHost Team
Last updated on Jul 30, 2026 Edit on GitHub

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