A world in Return to Moria is a single file with the prefix MW_ and the extension .sav, for example MW_BAD1ED294904FE2C24A8ED8BC98145AB.sav. You upload this file to your server and then define in the configuration which world should be loaded.
Find your local savegame
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Open the savegame folder
PressWindows key + R, enter the following path and confirm with Enter:%localappdata%\Moria\Saved -
Choose the folder of your platform
Open the folder for your platform:SaveGamesSteamon Steam,SaveGamesEpicfor the Epic Games Store. -
Select the world file
Your worlds are stored there as individualMW_*.savfiles. Choose the file of the world you want to move to the server.
Upload the savegame
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Stop the server
Stop your server via the dashboard. The server saves while stopping and shuts down cleanly – as long as it runs it keeps writing to the world file. -
Connect via SFTP
Connect to your server via SFTP. -
Open the directory
Change to the following directory:/Moria/Saved/SaveGamesDedicated/ -
Upload the world file
Upload yourMW_*.savfile into this directory. Keep the file name unchanged – if a file with the same name already exists there, rename one of the two beforehand. -
Set the world in the configuration
Open the fileMoriaServerConfig.iniin the main directory of your server and define in the[World]section which world should be loaded:[World] OptionalWorldFilename=MW_BAD1ED294904FE2C24A8ED8BC98145AB.savThis makes the server load exactly that file – including the
.savextension. -
Start the server
Save the change and start your server. Your uploaded world is now loaded on startup.
Why you should not use the world name
The [World] section also contains a Name entry. A world can be selected through it as well, but for your server that is not the right approach.
