Unturned comes with its own download system for the Steam Workshop: you add the file IDs of the mods and maps you want to the file WorkshopDownloadConfig.json, and your server downloads them automatically on startup.
Find the file ID
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Open the Steam Workshop
Open the Steam Workshop for Unturned and look for the mod or map you want. -
Copy the file ID
The file ID is part of the URL of the Workshop page. Copy the number after?id=.
Add mods to the server
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Stop the server
Stop your server via the dashboard. -
Connect via SFTP
Connect to your server via SFTP. -
Open the configuration file
Open the following file:/Servers/<ServerID>/WorkshopDownloadConfig.json -
Enter the file IDs
Add the IDs to theFile_IDssection, separated by commas:"File_IDs": [ 2136497468, 1497352180 ], -
Start the server
Save the file and start your server. On startup all configured mods and their dependencies are downloaded and updated.
Use a Workshop map
A map from the Workshop needs two entries: the file ID so it gets downloaded, and the map name so the server actually loads it.
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Add the file ID
Add the file ID of the map toWorkshopDownloadConfig.jsonas described above. -
Select the map
Open the following file:/Servers/<ServerID>/Server/Commands.datand enter the name of the map – one instruction per line:
Map Elver -
Start the server
Save both files and start your server.
File IDs of popular maps
| Map | File ID |
|---|---|
| Elver | 2136497468 |
| Carpat | 1497352180 |
| Hawaii | 1753134636 |
| Greece | 1702240229 |
| Arid | 2683620106 |
| Buak | 3000549606 |
| A6 Polaris | 2898548949 |
| Escalation | 3251926587 |
| France | 1975500516 |
| Ireland | 1411633953 |
| Belgium | 1727125581 |
| Kuwait | 2483365750 |
| California | 1905768396 |
| Rio de Janeiro | 3416057692 |
Further settings in the file
| Entry | Meaning |
|---|---|
File_IDs |
The list of mods and maps your server downloads |
Ignore_Children_File_IDs |
Dependencies that should deliberately not be downloaded |
Use_Cached_Downloads |
Reuse files that have already been downloaded |
Should_Monitor_Updates |
The server watches whether an update is available for a mod |
Shutdown_Update_Detected_Timer |
Waiting time in seconds before shutting down after a detected update (default 600) |
Shutdown_Update_Detected_Message |
Message players see when an update is detected |
Shutdown_Kick_Message |
Message shown when players are disconnected |
Remove mods
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Stop the server
Stop your server via the dashboard. -
Delete the entry
Remove the file ID from theFile_IDssection and make sure there is no comma after the last remaining ID. -
Start the server
Save the file and start your server.
