An Unturned save is not a single file – it consists of the folders Level/ (the world) and Players/ (the characters) inside your server folder under /Servers/. You do not have to enter a world name anywhere: the folder inside Level/ is always named after the map the save was created on.
Structure of a save
/Servers/<ServerID>/
├── Level/<MapName>/ ← structures, vehicles, objects
└── Players/ ← characters, one subfolder per player
Upload the savegame
-
Stop the server
Stop your server via the dashboard. While the server is running it writes to the save files itself and would overwrite your files on shutdown. -
Connect via SFTP
Connect to your server via SFTP. -
Open the directory
Navigate to the folder of your server:/Servers/<ServerID>/ -
Remove the old save
Delete the existing foldersLevel/andPlayers/if you want to replace the current save completely. Leftovers of the old world can lead to a mixed state. -
Upload the folders
Upload the foldersLevel/andPlayers/of your save completely into this directory. -
Set the map
Open the following file:/Servers/<ServerID>/Server/Commands.datand enter the map that matches the folder name inside
Level/– one instruction per line:Map Washington -
Start the server
Save all changes and start your server. Your uploaded save is now loaded on startup.
Keep the characters
The Players/ folder holds the player saves. If you only want to keep the world and let all players start fresh, upload Level/ only and leave Players/ out. The other way round, the characters stay intact if you leave Players/ untouched and only replace Level/.
