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How to Add a Savegame to Your Unturned Server
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How to Add a Savegame to Your Unturned Server

Add a savegame to an Unturned server

3 min read
Jul 30, 2026

An Unturned save is not a single file – it consists of the folders Level/ (the world) and Players/ (the characters) inside your server folder under /Servers/. You do not have to enter a world name anywhere: the folder inside Level/ is always named after the map the save was created on.

Structure of a save

/Servers/<ServerID>/
        ├── Level/<MapName>/   ← structures, vehicles, objects
        └── Players/           ← characters, one subfolder per player

Upload the savegame

  1. Stop the server
    Stop your server via the dashboard. While the server is running it writes to the save files itself and would overwrite your files on shutdown.

  2. Connect via SFTP
    Connect to your server via SFTP.

  3. Open the directory
    Navigate to the folder of your server:

    /Servers/<ServerID>/
    
  4. Remove the old save
    Delete the existing folders Level/ and Players/ if you want to replace the current save completely. Leftovers of the old world can lead to a mixed state.

  5. Upload the folders
    Upload the folders Level/ and Players/ of your save completely into this directory.

  6. Set the map
    Open the following file:

    /Servers/<ServerID>/Server/Commands.dat
    

    and enter the map that matches the folder name inside Level/ – one instruction per line:

    Map Washington
    
  7. Start the server
    Save all changes and start your server. Your uploaded save is now loaded on startup.

Keep the characters

The Players/ folder holds the player saves. If you only want to keep the world and let all players start fresh, upload Level/ only and leave Players/ out. The other way round, the characters stay intact if you leave Players/ untouched and only replace Level/.

Written byEmeraldHost Team
Last updated on Jul 30, 2026 Edit on GitHub

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