The savegames of a No One Survived server are stored as files with the .sav extension in a fixed directory. Which savegame gets loaded is decided by the save name in the dashboard: the server looks for the matching file – if it cannot find it, it creates a new, empty world.
Find your local savegame
The savegames on your own PC are stored in the same folder structure as on the server, which is why they can be transferred directly.
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Open the savegame folder
PressWindows key + R, enter the following path and confirm with Enter:%LOCALAPPDATA%\WRSH\Saved\SaveGames\WorldSaves -
Determine the save name
Your savegames are stored there as.savfiles. The file names follow the pattern<save name>_<suffix>.sav. For the configuration you only need the part before the first underscore.If your file is called
MyWorld_0.sav, for example, the save name is:MyWorld
Upload the savegame
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Stop the server
Stop your server via the dashboard. While the server is running it constantly writes to the savegame files and would overwrite your uploaded files. -
Connect via SFTP
Connect to your server via SFTP. -
Open the directory
Change into the following directory:/WRSH/Saved/SaveGames/WorldSaves/ -
Upload the files
Upload your.savfiles into this directory. If files with the same names already exist there, download the current state first or rename your files. -
Enter the save name
Open the dashboard of your server and enter the part of the file name before the first underscore in the field for the save name:MyWorld -
Start the server
Save all changes and start your server. On startup your uploaded savegame is now loaded.
