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How to Change the Block and PCU Limits on Your Space Engineers Server
Space EngineersSpace EngineersChange Block and PCU Limits

How to Change the Block and PCU Limits on Your Space Engineers Server

Change the block and PCU limits on a Space Engineers server

5 min read
Sep 27, 2026

In Space Engineers, every block costs PCU (Performance Cost Units). Once the PCU budget is used up, the game shows PCU limit reached. and nothing more can be built. How much PCU there is, how it is split up and how many blocks are allowed is set in your world's config file. There is no field for this in the dashboard – but the dashboard does not overwrite these entries on startup either, so your change is kept.

The settings at a glance

All settings are in your world's Sandbox_config.sbc file:

Entry Meaning Preinstalled world
BlockLimitsEnabled How the PCU budget is split up (see below) GLOBALLY
TotalPCU The PCU budget. 0 removes the PCU limit 100000
PiratePCU PCU budget of the NPC factions, for example the pirates 50000
MaxGridSize Maximum number of blocks per grid (ship or station), 0 = unlimited 0
MaxBlocksPerPlayer Maximum number of blocks per player, 0 = unlimited 0
MaxFactionsCount Maximum number of factions, 0 = unlimited (exception with PER_FACTION, see below) 0
EnablePcuTrading Players or factions can trade PCU with each other – with PER_PLAYER and PER_FACTION true
BlockTypeLimits Limits for individual block types (see below) empty

How the PCU budget is split up

BlockLimitsEnabled determines who TotalPCU applies to:

Value Distribution
GLOBALLY All players share one budget of TotalPCU. MaxBlocksPerPlayer and BlockTypeLimits then also count for all players together.
PER_PLAYER Each player gets TotalPCU divided by Max Players from the dashboard – with 100000 PCU and 10 players, that is 10000 PCU per player.
PER_FACTION Each faction gets TotalPCU divided by MaxFactionsCount. Players without a faction cannot build.
NONE No block and PCU limits – see Remove the limits entirely.

You set the number of players under Change max players. The server recalculates the budget from the current settings on every start – so after a restart, a change also applies to existing players and factions. If you lower the limits below the current usage, existing builds are kept, but the affected players can only build again once they are below the new limit.

Change the limits

  1. Stop the server
    Stop your server via the dashboard.

  2. Create a backup
    Create a backup or download a copy of the Sandbox_config.sbc file. This lets you restore the previous state if something goes wrong while editing.

  3. Connect via SFTP
    Connect to your server via SFTP, or use the file browser in the dashboard.

  4. Open the config file
    In your world's folder /config/Saves/World/, open the file Sandbox_config.sbc.

  5. Adjust the values
    Find the entries and change the values between the tags. In this example, the PCU budget is raised to 300000:

    <MaxGridSize>0</MaxGridSize>
    <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
    <TotalPCU>300000</TotalPCU>
    <PiratePCU>50000</PiratePCU>
    <MaxFactionsCount>0</MaxFactionsCount>
    <BlockLimitsEnabled>GLOBALLY</BlockLimitsEnabled>
    
  6. Start the server
    Save the file and start your server.

  7. Check the change
    While the world loads, this line must appear in the server console:

    Sandbox world configuration file found, overriding checkpoint settings.
    

    It shows that the server has applied your Sandbox_config.sbc.

Limits for individual block types

With BlockTypeLimits, you limit how often a specific block may be built – for example refineries or assemblers. You edit the list in Sandbox_config.sbc as described under Change the limits. In the preinstalled world, it is empty:

<BlockTypeLimits>
  <dictionary />
</BlockTypeLimits>

Replace this block with your limits and add one <item> per block type:

<BlockTypeLimits>
  <dictionary>
    <item>
      <Key>Refinery</Key>
      <Value>24</Value>
    </item>
    <item>
      <Key>Assembler</Key>
      <Value>24</Value>
    </item>
  </dictionary>
</BlockTypeLimits>
  • <Key> is the name of the block type.
  • <Value> is the allowed number – a whole number up to 32767.

Valid names from Keen Software House's default list include Assembler, Refinery, Blast Furnace, Antenna, Drill, InteriorTurret, GatlingTurret, MissileTurret, ExtendedPistonBase, MotorStator, MotorAdvancedStator, ShipWelder and ShipGrinder.

Remove the limits entirely

For an unlimited PCU budget, you have two options:

  • <TotalPCU>0</TotalPCU> only removes the PCU limit. MaxGridSize, MaxBlocksPerPlayer and BlockTypeLimits still apply.
  • <BlockLimitsEnabled>NONE</BlockLimitsEnabled> turns off all block and PCU limits.
Written byEmeraldHost Team
Last updated on Sep 27, 2026 Edit on GitHub

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